package Controller
{
	import Objects.GameObject;

	/**
	 * 基础控制器
	 */
	public class BasicController
	{
		/**
		 * 控制对象
		 */
		protected var _target:GameObject;
		
		public function BasicController():void
		{
			
		}
		
		/**
		 * 设置控制对象
		 */
		public function set target(p_obj:GameObject):void
		{
			_target = p_obj;
		}
		
		/**
		 * 消亡
		 */
		public function die():void
		{
			
		}
	}
}